From 5c6b3c19172948cf2e1800a9333cfcd858ee829c Mon Sep 17 00:00:00 2001 From: esquizo Date: Sat, 9 May 2026 01:01:18 -0300 Subject: adicionado vecmath.h --- sdl3_main.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'sdl3_main.c') diff --git a/sdl3_main.c b/sdl3_main.c index 7a0435a..7d29a97 100644 --- a/sdl3_main.c +++ b/sdl3_main.c @@ -3,14 +3,15 @@ #include +#include #include "dat.h" static void render(void); static void update(float delta); static void process_events(void); -static void renderrect(float p[2], float s[2]); -static void renderfillrect(float p[2], float s[2]); +static void renderrect(vec2 p, vec2 s); +static void renderfillrect(vec2 p, vec2 s); static SDL_Window *window; static SDL_Renderer *renderer; @@ -159,7 +160,7 @@ process_events() } void -renderrect(float p[2], float s[2]) +renderrect(vec2 p, vec2 s) { SDL_RenderRect(renderer, &(SDL_FRect){ .x = p[0] - s[0] - camera_x, @@ -170,7 +171,7 @@ renderrect(float p[2], float s[2]) } void -renderfillrect(float p[2], float s[2]) +renderfillrect(vec2 p, vec2 s) { SDL_RenderFillRect(renderer, &(SDL_FRect){ .x = p[0] - s[0] - camera_x, -- cgit v1.2.3