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#include <stdio.h>
#include <stdlib.h>
#include <physics.h>
#include <assert.h>
#define SBODY 2048
#define FLOAT_RAND (2 * (rand() / (float)RAND_MAX) - 1)
int
main()
{
for(int i = 0; i < SBODY; i++) {
BodyID b = phxnew(BTYPE_AABB);
assert(b != -1);
phxsetpos(b, rand() % 800, rand() % 600);
phxsetsize(b, 5.0, 5.0);
phxapplyaccel(b, (float[]){ 50000 * FLOAT_RAND, 50000 * FLOAT_RAND });
}
phxsetmap(8, 8, (int[]) {
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 1, 0, 0,
0, 1, 1, 0, 0, 1, 1, 0,
0, 1, 1, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 1, 1, 0,
0, 1, 1, 0, 0, 1, 1, 0,
0, 0, 1, 0, 0, 0, 1, 0,
});
phxtick(10.0);
return 0;
}
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