1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
#include <vecmath.h>
#include <physics.h>
#include <stdlib.h>
#include "dat.h"
#define TILE_SIZE 16
#define LENGTH(X) (sizeof (X) / sizeof (X)[0])
static void tick(void);
static void mapcollision(Body *);
static void bodycollision(Body *);
static void bodycollisionmap(Body *);
static void bodycollisionmapsub(Body *, BlockmapNode *);
static BodyID bids[0x10000];
static int bidsi;
void
phxtick(float delta)
{
static float time;
time += delta;
if(time >= PHX_TICK_TIME) {
while(time >= PHX_TICK_TIME) {
tick();
time -= PHX_TICK_TIME;
}
for(int i = 0; i < phxbodypoolsize; i++) {
Body *b = phxbodypool + i;
if(!b->active)
continue;
b->accel[0] = 0.0;
b->accel[1] = 0.0;
}
}
}
void
phxfixtick(void)
{
tick();
for(int i = 0; i < phxbodypoolsize; i++) {
Body *b = phxbodypool + i;
if(!b->active)
continue;
b->accel[0] = 0.0;
b->accel[1] = 0.0;
}
}
void
tick(void)
{
for(int i = 0; i < phxbodypoolsize; i++) {
Body *b = phxbodypool + i;
if(!b->active)
continue;
vec2_add_scaled(b->vel, b->vel, b->accel, PHX_TICK_TIME);
}
__phxbroadphasereset();
bidsi = 0;
for(int i = 0; i < phxbodypoolsize; i++) {
Body *b = phxbodypool + i;
if(!b->active)
continue;
mapcollision(b);
bids[bidsi++] = i;
if(bidsi >= LENGTH(bids)) {
__phxbroadphase(bidsi, bids);
bidsi = 0;
}
}
__phxbroadphase(bidsi, bids);
for(int i = 0; i < phxbodypoolsize; i++) {
Body *b = phxbodypool + i;
if(!b->active)
continue;
vec2_add_scaled(b->pos, b->pos, b->vel, PHX_TICK_TIME);
}
}
void
mapcollision(Body *a)
{
int minx, miny, maxx, maxy;
minx = ((int)(a->pos[0] - a->size[0]) / TILE_SIZE) * TILE_SIZE;
maxx = ((int)(a->pos[0] + a->size[0]) / TILE_SIZE) * TILE_SIZE;
miny = ((int)(a->pos[1] - a->size[1]) / TILE_SIZE) * TILE_SIZE;
maxy = ((int)(a->pos[1] + a->size[1]) / TILE_SIZE) * TILE_SIZE;
for(int y = miny; y <= maxy + TILE_SIZE; y += TILE_SIZE)
for(int x = minx; x <= maxx + TILE_SIZE; x += TILE_SIZE) {
int tilex = x / (2 * TILE_SIZE);
int tiley = y / (2 * TILE_SIZE);
if(tilex < 0 || tilex >= phxmapwidth)
continue;
if(tiley < 0 || tiley >= phxmapheight)
continue;
if(!phxmapbuffer[tilex + tiley * phxmapwidth])
continue;
Body b = {
.pos = {
tilex * TILE_SIZE * 2.0,
tiley * TILE_SIZE * 2.0,
},
.size = { TILE_SIZE, TILE_SIZE },
};
if(phxaabbcheck(a, &b)) {
float p[2], n[2];
phxaabbresolv(a, &b, p, n);
vec2_sub(a->pos, a->pos, p);
if(p[0] != 0.0) {
a->vel[0] = 0;
} else {
a->vel[1] = 0;
}
}
}
}
|