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#include <math.h>
#include "dat.h"
static void mink(Body *a, Body *b, float *minx, float *miny, float *maxx, float *maxy);
int
checkcollision(Body *a, Body *b)
{
float minx, miny, maxx, maxy;
mink(a, b, &minx, &miny, &maxx, &maxy);
return minx < 0 && maxx > 0 && miny < 0 && maxy > 0;
}
void
resolvecoll(Body *a, Body *b, float p[2])
{
float minx, miny, maxx, maxy;
mink(a, b, &minx, &miny, &maxx, &maxy);
float hx = fabsf(minx) < fabsf(maxx) ? fabsf(minx) : fabsf(maxx);
float hy = fabsf(miny) < fabsf(maxy) ? fabsf(miny) : fabsf(maxy);
if(hx < hy) {
p[1] = 0;
p[0] = hx * (fabsf(minx) < fabsf(maxx) ? -1.0 : 1.0);
} else {
p[0] = 0;
p[1] = hy * (fabsf(miny) < fabsf(maxy) ? -1.0 : 1.0);
}
}
void
mink(Body *a, Body *b, float *minx, float *miny, float *maxx, float *maxy)
{
float p[2], s[2];
for(int i = 0; i < 2; i++) {
s[i] = a->size[i] + b->size[i];
p[i] = a->pos[i] - b->pos[i];
}
*minx = p[0] - s[0];
*maxx = p[0] + s[0];
*miny = p[1] - s[1];
*maxy = p[1] + s[1];
}
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